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Case study

The Last Signale

An interactive escape game built around exploration, tasks, and Informatics-related learning activities.

Team Project Game Developer 3 Members Sep 2024 — Jan 2025

Overview

The Last Signale is an interactive escape game. The player takes the role of an astronaut whose spaceship has been infiltrated by two entities, and must escape the ship by completing a series of interactive tasks.

Some of these tasks incorporate Informatics-related learning materials, so working toward the escape also means moving through short learning activities built into the gameplay.

Team & My Role

3 Team members
~50% My contribution

The Last Signale was a collaborative project built by a three-member team. My role was Game Developer, focused on gameplay programming and interactive systems. I contributed approximately half of the game's development, working alongside my two teammates on the rest of the project.

Gameplay Systems

Two of the interactive tasks I built for the game:

01

Spaceship Navigation

Developed a spaceship navigation task where players control the spacecraft while avoiding incoming asteroids.

02

Wiring Task

Implemented an interactive wiring puzzle where players connect the correct wires to complete the task.

Player Flow

  1. Explore
  2. Encounter tasks
  3. Complete tasks
  4. Progress toward escape

Collaboration

The project was developed collaboratively by a three-member team. My primary contribution focused on gameplay programming and the interactive systems described above, built together with my two teammates over the course of the project.

Showcase

Selected as a project to be showcased at Informatics Expo 2024/2025, organized by the Informatics Department of Universitas Islam Indonesia.

Key Takeaway

Working on The Last Signale gave me hands-on experience translating gameplay ideas into interactive systems while collaborating within a small development team.